128 lines
3.6 KiB
Makefile
128 lines
3.6 KiB
Makefile
HOSTCXX:=$(CXX)
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ifeq ($(TARGET),SDL)
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# SDL
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CC=gcc
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CXX=g++
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LD=g++
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STRIP=strip
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SDL_INCLUDE=$(shell pkg-config --cflags sdl2)
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SDL_LIBS=$(shell pkg-config --libs sdl2)
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CFLAGS=-g -DBUILD_SDL $(SDL_INCLUDE)
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CXXFLAGS=$(CFLAGS)
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LDFLAGS=
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LDLIBS=$(SDL_LIBS) -lstdc++
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EXE=game
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EXTRA_FILES=
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SYSTEM=SDL
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else ifeq ($(TARGET),SDLWIN)
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# SDL on Windows
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CC=i686-w64-mingw32-gcc
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CXX=i686-w64-mingw32-g++
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LD=i686-w64-mingw32-g++
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STRIP=i686-w64-mingw32-strip
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SDL_INCLUDE=-I../SDL2-2.32.10/i686-w64-mingw32/include/SDL2
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SDL_LDFLAGS=-L../SDL2-2.32.10/i686-w64-mingw32/lib
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SDL_LIBS=-lmingw32 -lSDL2main -lSDL2
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CFLAGS=-g -DBUILD_SDL $(SDL_INCLUDE) -m32
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CXXFLAGS=$(CFLAGS)
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LDFLAGS=$(SDL_LDFLAGS) -mwindows
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LDLIBS=$(SDL_LIBS) -lstdc++
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EXE=game.exe
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EXTRA_FILES=../SDL2-2.32.10/i686-w64-mingw32/bin/SDL2.dll
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EXTRA_FILES+=/usr/lib/gcc/i686-w64-mingw32/10-win32/libgcc_s_dw2-1.dll
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EXTRA_FILES+=/usr/lib/gcc/i686-w64-mingw32/10-win32/libstdc++-6.dll
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SYSTEM=SDL
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else ifeq ($(TARGET),SDLWIN64)
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# SDL on Windows
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CC=x86_64-w64-mingw32-gcc
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CXX=x86_64-w64-mingw32-g++
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LD=x86_64-w64-mingw32-g++
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STRIP=x86_64-w64-mingw32-strip
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SDL_INCLUDE=-I../SDL2-2.32.10/x86_64-w64-mingw32/include/SDL2
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SDL_LDFLAGS=-L../SDL2-2.32.10/x86_64-w64-mingw32/lib
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SDL_LIBS=-lmingw32 -lSDL2main -lSDL2
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CFLAGS=-g -DBUILD_SDL $(SDL_INCLUDE) -m64
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CXXFLAGS=$(CFLAGS)
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LDFLAGS=$(SDL_LDFLAGS) -mwindows
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LDLIBS=$(SDL_LIBS) -lstdc++
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EXE=game.exe
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EXTRA_FILES=../SDL2-2.32.10/x86_64-w64-mingw32/bin/SDL2.dll
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EXTRA_FILES+=/mingw64/bin/libgcc_s_seh-1.dll
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EXTRA_FILES+=/mingw64/bin/libstdc++-6.dll
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SYSTEM=SDL
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else
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# DOS
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CC=/usr/local/djgpp/bin/i586-pc-msdosdjgpp-gcc
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CXX=/usr/local/djgpp/bin/i586-pc-msdosdjgpp-g++
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LD=/usr/local/djgpp/bin/i586-pc-msdosdjgpp-g++
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STRIP=i586-pc-msdosdjgpp-strip
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CFLAGS=-O3 -march=i486
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CXXFLAGS=$(CFLAGS)
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LDFLAGS=
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LDLIBS=
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EXE=game.exe
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DPMI_HOST=CWSDPMI.EXE
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EXTRA_FILES=install.bat $(DPMI_HOST)
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SYSTEM=DOS
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endif
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OBJ=main.o
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OBJ+=$(patsubst %.cpp,%.o,$(wildcard graphics/*.cpp))
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OBJ+=$(patsubst %.cpp,%.o,$(wildcard audio/*.cpp))
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OBJ+=$(patsubst %.cpp,%.o,$(wildcard util/*.cpp))
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OBJ+=$(patsubst %.cpp,%.o,$(wildcard scenes/*.cpp))
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ifeq ($(SYSTEM),SDL)
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OBJ+=$(patsubst %.cpp,%.o,$(wildcard system/sdl/*.cpp))
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else ifeq ($(SYSTEM),DOS)
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OBJ+=$(patsubst %.cpp,%.o,$(wildcard system/dos/*.cpp))
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else
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$(error Unknown SYSTEM variable:$(SYSTEM))
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endif
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CONVERTER_CXX=$(HOSTCXX)
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CONVERTER_EXE=gbmconv
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CONVERTER_SRC=converter.cpp
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CONVERTER_SRC+=graphics/Bitmap.cpp
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CONVERTER_SRC+=util/Files.cpp util/Bmp.cpp util/Gbm.cpp
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COMPILED_GFX_ASSETS=assets/font1.gbm assets/cow.gbm assets/witch.gbm
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GFX_ASSETS=assets/bg.bmp $(COMPILED_GFX_ASSETS)
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MUSIC_ASSETS=assets/rain.rad assets/getup.rad assets/spiral.rad
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RELEASE_FILES=$(EXE) $(GFX_ASSETS) $(MUSIC_ASSETS) $(EXTRA_FILES)
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FLOPPY_IMG=game.img
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.PHONY: all clean release debug assets floppy
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all: $(CONVERTER_EXE) $(EXE)
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clean: ; rm -rf $(OBJ) $(EXE) $(CONVERTER_EXE) $(FLOPPY_IMG) $(COMPILED_GFX_ASSETS) release debug
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release: all assets; $(STRIP) $(EXE) && upx $(EXE); mkdir -p release; cp -Rv $(RELEASE_FILES) release/
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debug: all assets; mkdir -p debug; cp -Rv $(RELEASE_FILES) debug/
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floppy: release; dd if=/dev/zero of=$(FLOPPY_IMG) bs=512 count=2880 && mkfs.fat -F12 $(FLOPPY_IMG) && mcopy -i $(FLOPPY_IMG) -s release/* ::
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$(CONVERTER_EXE): $(CONVERTER_SRC); $(CONVERTER_CXX) -o $@ $(CONVERTER_SRC)
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$(EXE): $(OBJ); $(LD) $(LDFLAGS) -o $@ $(OBJ) $(LDLIBS)
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%.o : %.c ; $(CC) $(CFLAGS) -c $< -o $@
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%.o : %.cpp ; $(CXX) $(CXXFLAGS) -c $< -o $@
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assets: $(CONVERTER_EXE) $(GFX_ASSETS)
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%.gbm : %.bmp %_m.bmp $(CONVERTER_EXE) ; ./$(CONVERTER_EXE) $@ $^
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