dosgame1/assets.cpp

24 lines
461 B
C++

#include "assets.h"
#include "util/Gbm.h"
namespace Assets {
Audio flaunch;
Audio coin;
Audio loop;
Music music;
Bitmap fontBitmap;
Font font;
void load() {
flaunch.loadFromFile("flaunch.pcm");
coin.loadFromFile("coin.pcm");
loop.loadFromFile("loop.pcm");
music.loadFromFile("rain.rad");
fontBitmap = Gbm::loadFromFile("font1.gbm");
font.load(&fontBitmap, 7, 9, 32, 127);
}
}