#include "assets.h" #include "util/Gbm.h" namespace Assets { Audio flaunch; Audio coin; Audio loop; Music music; Bitmap fontBitmap; Font font; void load() { flaunch.loadFromFile("flaunch.pcm"); coin.loadFromFile("coin.pcm"); loop.loadFromFile("loop.pcm"); music.loadFromFile("rain.rad"); fontBitmap = Gbm::loadFromFile("font1.gbm"); font.load(&fontBitmap, 7, 9, 32, 127); } }