#include "../init.h" #include #include SDL_Window *window; namespace System { void init() { if (SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER ) < 0) { std::cerr << "Error initializing SDL: " << SDL_GetError() << std::endl; abort(); } window = SDL_CreateWindow("game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 800, SDL_WINDOW_SHOWN); if (!window) { std::cerr << "Error creating SDL window: " << SDL_GetError() << std::endl; abort(); } } void terminate() { SDL_DestroyWindow(window); SDL_Quit(); } }