#include "Music.h" #include "AudioPlayer.h" #include "../util/Files.h" Music::Music() { } Music::Music(const char *path) { loadFromFile(path); } Music::~Music() { unload(); } bool Music::isValid() const { return _data != nullptr; } void Music::loadFromFile(const char *path) { unload(); _length = Files::allocateBufferAndLoadFromFile(path, &_data); } void Music::unload() { if (_data) { if (audioPlayer.isPlaying(*this)) { audioPlayer.stopMusic(); } Files::deleteBuffer(_data); _length = 0; } }