#include #include "Events.h" #include "Keyboard.h" Events events; void Events::poll() { SDL_Event event; while (SDL_PollEvent(&event)) { // TODO handle events switch (event.type) { case SDL_QUIT: // TODO exit(0); break; case SDL_KEYDOWN: keyboard.keyDown(event.key.keysym.sym); break; case SDL_KEYUP: keyboard.keyUp(event.key.keysym.sym); break; } } }