#ifndef GAME_ASSETS_H #define GAME_ASSETS_H #include "audio/Audio.h" #include "audio/Music.h" #include "graphics/Bitmap.h" #include "graphics/Font.h" namespace Assets { extern Audio flaunch; extern Audio coin; extern Audio loop; extern Music music; extern Bitmap fontBitmap; extern Font font; void load(); } #endif //GAME_ASSETS_H